Game Guide

Important Information!
Some elements of our game will differ from the actual ANT that you will do at the ASP. those elements will be preceded by the note: (For This Game Version Only).

What is the Airborne Numerical Test (ANT)?

Important Notice!
This Free to try version is the simplified version of the ANT. The actual ANT variant will be much more challenging. Use this version to develop an initial understanding of the game.
A more challenging and realistic version is under development and will be released as an integral part of the Aviation Screening Program - CBAT/MACTs course.

The Airborne Numerical Test checks your ability to quickly perform mental arithmetic involving speed, distance, time, and fuel calculations. You are required to quickly identify necessary information—such as total distance, time between points, or traveling speed—and solve the problem under time pressure. This test looks intimidating but is actually one of the most straightforward tests within the CBAT. It simulates a navigation environment where you must plan routes and fuel loads efficiently.

How the Game Works: Basic Setup

  • Screens and Switching: The display features a Map on the right (showing routes and distances) and a Menu/Data Panel on the left. You must switch tabs in the menu to find the specific graphs or tables needed for the current question type.

  • Mission Box: Located at the bottom of the screen, this tells you the specific task (e.g., "Calculate arrival time" or "Calculate fuel required").

  • Calculations: You will perform Distance / Speed = Time or Rate × Time = Fuel calculations.

  • Rounding: You can score points for close estimates, so take advantage and round numbers to speed up calculations. (For This Game Version Only) You must answer in whole numbers. Round up if the answer is 0.5 or greater, and round down if it is 0.49 or less.

  • Duration: (For This Game Version Only) The session lasts exactly 10 minutes.

  • (For This Game Version Only) To help assess the current level, and track improvement, this version also has a scoring system which will be explained in detail below.

Detailed Guide to Each Display and Tasks

1. Speed & Parcel Weight (Time Questions)

This is your standard navigation challenge. You need to calculate the time it takes to travel a route based on the weight of the cargo.

  • Example: If the parcel weighs 300kg, find the corresponding speed on the graph, then calculate the time to travel from Victor to Xray.

  • How to Play:

    1. Check the "Speed & Parcel Weight" tab. Find the bar on the graph that matches the cargo weight to determine your speed in Miles Per Minute (MPM).

    2. Sum the distances on the map between your start and end points.

    3. Divide Total Distance by Speed to get the travel time.

    4. Add this to the start time (for Arrival) or subtract from the arrival time (for Departure).

  • Tip: Watch out for "Bad Weather" zones between checkpoints on the map.

  • Weather Alert: Routes marked with a warning symbol (⚠️) have 50% reduced speed.

  • (For This Game Version Only) +1 point for a correct answer. -1 point for an incorrect answer. -1 point for a timeout. You have 55 seconds per question.

2. Scan Display

  • This task requires you to calculate the total fuel required for a specific journey duration.

    • Example: If traveling at 250 mph for 40 minutes, calculate the total fuel used based on the burn rate.

    • How to Play:

      1. Check the "Speed & Fuel Consumption" tab. Look at the table to find the fuel consumption rate (gallons per minute) for your given speed.

      2. Determine the total flight duration (difference between start and end times).

      3. Multiply the duration (minutes) by the fuel rate (gal/min).

    • Tip: Always assume refueling and deliveries take no time.

    • (For This Game Version Only) +1 point for a correct answer. -1 point for an incorrect answer. -1 point for a timeout. You have 55 seconds per question.

3. System Display

  • This task uses an inverse relationship graph. You must determine your speed based on the vehicle's MPG setting to calculate flight times.

    • Example: If the vehicle is set to 40 MPG, find the speed from the graph and calculate the arrival time.

    • How to Play:

      1. Check the "Speed & Fuel Consumption" tab (or the specific MPG graph).

      2. Find the corresponding speed for the given MPG. Note: Higher MPG usually results in a lower speed (shorter bar).

      3. Perform the standard Distance / Speed calculation using the map.

    • Tip: Ensure you are reading the correct axis on the graph (Speed vs. MPG).

    • (For This Game Version Only) +1 point for a correct answer. -1 point for an incorrect answer. -1 point for a timeout. You have 55 seconds per question.

4. Scene Display

  • This is your big-picture challenge. The Scene Panel shows various shapes and colors representing targets (e.g., yellow circles for neutral trucks), with arrows for direction and random shapes as distractions.

  • Example: If Scene Target says “All neutral trucks traveling North,” click all yellow circles with a north arrow.

  • How to Play: Identify targets based on the Scene Target message (e.g., color, shape, direction) and click all matches, including Unknown Targets. The message disappears when done.

  • Tip: Use the Information box to decode shapes and colors quickly.

  • (For This Game Version Only) +2 points for each correct target clicked. -3 points for each incorrect click. -2 points for every missed target after ~35 seconds.

Tips for Playing Well

  • Time Management: You have roughly 1 minute (55 seconds in this version) to answer each question. This includes identifying the information. If you get stuck, make an educated estimate rather than timing out.

  • Map Awareness: Distance can be seen on the map on the right-hand side. Always check the lines connecting your waypoints for "Bad Weather" markers before starting your math—missing a 50% speed reduction is the most common mistake.

  • Practice Mindset: Start by ensuring you can identify which tab provides the speed (Weight vs. Fuel/MPG). Once you know where to look, the math is simple division or multiplication.

  • Common Pitfalls: Forgetting to convert hours to minutes when calculating duration, or failing to subtract correctly when asked for a "Departure Time" instead of an "Arrival Time."